Emulator Issues #3522
closedSmg water have some issue with efb scale, 4xsaa and 16x filtering
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Description
Hi all, from about ever i noticed like in issue 3435 that water change, it become more transparent than normal, with varoius settings that influence the video definition so like SSAA, anisotropic filter, efb scale 2x,3x... the only options that make it right is native sith all other disabled and with native mipmaps enabled, look at screenshots:
4xSSAA and 3x scale:
2x scale only (still a little bit too transparent):
http://img232.imageshack.us/img232/9673/correct1.png
native mm disabled:
http://img844.imageshack.us/img844/4419/4xssaa16xafmmdisabled.png
16xfilter only:
http://img232.imageshack.us/img232/808/16xfilter.png
Native only(correct):
http://img683.imageshack.us/img683/746/rmgp0111.png
So, there's anyway to correct this and make it show correctly in every scaling or with filters?
Like in issue 3435 I tried r6314 but also r6381, in dx9.