Emulator Issues #3576
closedDonkey Kong Country Returns stops.
0%
Description
I'm getting lock ups on stage loads, sometimes even before the main map is loaded. The game itself will load but once it gets to that point it will cycle whatever sound is playing.
The fps in the window will be 0 but the vps will be 60. Eventually it will crash. In the rare occasions that I do get ingame whether the next stage will load or crash is completely random.
Demonstration of what it looks like:
http://www.youtube.com/watch?v=jHetI8Qetb0
Version R6483
64 bit version.
Q6600 3.6
gtx480
8gb ram
win 7 ultimate.
Updated by mylek4 almost 14 years ago
Issue 3588 has been merged into this issue.
Updated by mylek4 almost 14 years ago
Here is a build with a patch applied that disables the ssbm loop detection. Do the problems go away with this version?
If you want to build it yourself there is a patch file in the docs folder.
Updated by mylek4 almost 14 years ago
Just occurred to me that you probably cant browse to the patch. Here is the patch file if you want it:
https://docs.google.com/leaf?id=0B6-VV5WMgAhUZjBlNGFmMGMtNzIzNi00ZjYxLTk1NjUtZTYwYmE0N2EyMjY5&sort=name&layout=list&num=50
Updated by DeusGear almost 14 years ago
I tried the build from the first first link and still got a lock up on map load. I download the .patch in 2nd link as well but I'm not sure how to apply it to dolphin. Going into the iso and patch tab doesn't let me add it.
Updated by mylek4 almost 14 years ago
The first link is built with the patch in it already. You would only need the patch file if you wanted to compile it yourself.
Thanks for trying it.
Updated by skidau almost 14 years ago
DeusGear, test this with r6495 or later. Some FIFO fixes were made which might help resolve this issue. Let us know if that fixes it.
Updated by marcosvitali almost 14 years ago
DeusGear: In few hours Im planning commit a new patch that trying to solve all fifo hangs :D
Updated by giaga7 almost 14 years ago
For me game crash only in loading between levels, and the most of time when loading a new level after completed one!
Updated by DeusGear almost 14 years ago
macro: the issue is fixed for me if you tick the lock threads to cores. Been playing for an hour no problems. Quit out, tried again, no problems. Now as soon as I uncheck it and quit out and try again I get lock ups.
Updated by skidau almost 14 years ago
- Status changed from New to Fixed
Fixed by lock threads to cores.
Updated by wespipes69 almost 14 years ago
Skidau can you please reopen this? The lock threads to cores has been disproven as a solution to the problem. Here's a couple reports from the forums when this was brought up before. This option apparantly effects every pc differently - so this might help some but not others. At least it's a clue I guess...
Report 1:
"Still getting frequent hangs (Dolphin crashed once), now not only on loading, but sparse ones through the game too. "Lock threads to cores" made no difference for me either on this matter. Using Dolphin x64 R6525 now."
Another..
"I'm running Dolphin on 64-bit Arch Linux and I've had no success getting this game to work..."Lock threads to cores" makes no difference for me. With a previous SVN revision (I don't remember which), I could get as far as the shipwreck scene in the menu before the game froze with "trying to compile at 0".The current version (r6513) fares even worse -- Dolphin either segfaults during the title screen, or freezes (FPS:0 VPS:~49) after I press 2 and the logo has moved off the screen. I've tested it with JIT and JITIL, both with "lock threads to cores" on and off -- I get the same results with all of them."
Updated by skidau almost 14 years ago
Yeh, locked threads to cores didn't work on my own PC either. However, it's worked for the issue reporter. I think the issue that you (wespipes69) and I have is actually issue 2579.
Updated by guidomann79 over 13 years ago
I have the same issue, the patched Version does not help.
Updated by MayImilae over 11 years ago
Lock threads to cores was removed. What is the status of this issue?