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Emulator Issues #3724

closed

RESIDENT EVIL 0 panic handlers come back

Added by hatarumoroboshi almost 14 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
Just to report that when you launch the game Resident Evil 0 you get again a lot of panic handlers like it was in old revisions (then it got fixed by I don't remembrer which one, and now they've come again...)

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):
from r6558 to last revision (maybe it started again from r6557, but I couldn't find a build to find out)

(optional) Dolphin version that does not have the problem:
r6554

Operating system and version:
32-bit or 64-bit:
Windows XP SP3 - 32 bit

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
GBZE08

Build command-line (not on Windows):

Was the ISO a plain dump from disc, compressed and/or scrubbed?
plain dump

Please provide any additional information below.
Despite the panic handlers the game starts, but I don't know if there could be any crashing during the game due to these messages:

GFX FIFO: Unknown Opcode (0x1f).
This means one of the following:
The emulated GPU got desynced, disabling dual core can help
Command stream corrupted by some spurious memory bug
This really is an unknown opcode (unlikely)
Some other sort of bug

Dolphin will now likely crash or hang. Enjoy

and:

Illegal command 1f
CPBase: 0x00473de0
CPEnd: 0x004b3dc0
CPHWatermark: 0x003ffe0
CPLoWatermark: 0x003ffe0
CPReadWriteDistance: 0x00000380
CPWritePointer: 0x004742e0
CPReadPointer: 0x00473f60
CPBreakPoint: 0x000000000
bFF_GPReadEnable: true
bFF_BPEnable: false
bFF_BPInt: false
bFF_Breakpoint: false


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #3694: FIFO related defectsFixedmarcosvitali

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