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Emulator Issues #3746

closed

r6627 broke gfx on House of the Dead Overkill

Added by wespipes69 over 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Launch the game and load up any level with r6626 (fresh install - using 100% defaults)
  2. Do the same on r6627 (fresh install)

What is the expected output? What do you see instead?
On r6626, the gfx are fine. On the next revision, there's double images in cutscenes and in gameplay.

32-bit or 64-bit and any other build parameters?
NA
OS version and versions of tools/libraries used?
NA
Please provide any additional information below.
Screenshot attached.

Actions #1

Updated by NeoBrainX over 13 years ago

Could you retry with r6651?

Actions #2

Updated by wespipes69 over 13 years ago

Just checked, no change. Thanks for trying though!

Actions #3

Updated by wespipes69 over 13 years ago

Still broken as of r6668.

Actions #4

Updated by NeoBrainX over 13 years ago

what about r6669 in DX9?

Actions #5

Updated by wespipes69 over 13 years ago

Oh, I didn't think r6669 would fix this...but it did! Nice! Go ahead and close!

Actions #6

Updated by NeoBrainX over 13 years ago

  • Status changed from New to Fixed

nice :)

Actions #7

Updated by jamespoundiv over 12 years ago

This is happening for me with the latest revision (I'm using 3.0-376-dirty, but I also downloaded the latest version and it still happens). Any idea why or how to fix it?

I also found an old version of r6669 and still got the double images bug.... don't know what that could mean.

Actions #8

Updated by jamespoundiv over 12 years ago

Never mind! I found out it is fixed if you uncheck "Ignore Format Changes" under Hacks in the Graphics settings.

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