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Emulator Issues #4008

closed

DX9: Zelda TP and TWW AA broken

Added by oehrgmbh over 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
http://img141.imageshack.us/img141/2943/ss20110129212047.jpg
http://img51.imageshack.us/img51/7968/ss20110129212827.jpg
Enabling AA with the DX9 plugin causes the glitch above. 4xSSAA sometimes causes this(eg enable at start. disable and reenable works then) and 9xSSAA glitches no matter what i do. Works fine with DX11 and OGL.
Also, it seems like it only affects these two games(tested Metroid Prime 2 and Pikmin 2 for GC). They share the same engine.

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):
R6964

Operating system and version:
32-bit or 64-bit:
Windows 7 Ultimate 64bit

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
GZLP01 GZ2P01

Was the ISO a plain dump from disc, compressed and/or scrubbed?
compressed

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