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Emulator Issues #4037

closed

Save State problems...

Added by Migs351 about 13 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
I've only tested Metroid Prime 2 (NTSC), but here's how it is..

Launch the game, load a save state (This works 95% of the time. Of those times, approximately 30% of the time the audio still works)

Load the state a second time (Works about 25% of the time, here If the sound effects worked the first time, you have a chance of the music working here, but sound effects are now gone pretty much 99% of the time)

Success rate of loading a state Diminishes exponentially from there...

What is the expected output? What do you see instead?
Would be nice to just keep being able to load the state... but instead I get Frozen screen, possible audio that will eventually loop. input acceptance and sound response, but very slow audio to match... (as if the game were getting low fps, i.e. firing beam and hearing the shot hit the wall 3 seconds later, which should be nearly instant)

Dolphin version with the problem? Other Dolphin version without the
problem?
r7036

32-bit or 64-bit and any other build parameters?
x64 Release, build my own, no special build. also tested with mamario's, same effect.

OS version and versions of tools/libraries used?
Win7, VS2008

Please provide any additional information below.
A strange oddity while testing this, if you load the state immediately after launching the game (before the CPU detection happens, and it works) the game then runs about 150% speed, but yet fps remains at 60 the way it should be. Not sure what that's all about...

The obvious fix for this weird one is to not allow the load state before it's properly initialized. Just figured I'd mention it though.


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #2484: Savestates do not workFixed

Actions
Actions #1

Updated by jad.padriga about 13 years ago

Me, When I Play NSMBW (PAL) and save (save state) it.Then I Exit for a moment,when I load (load state) it,it hangs!! :(

Actions #2

Updated by Migs351 about 13 years ago

Oh, by the way, this is only a problem in Dual Core Mode. Single Core loading works nearly every time.

Actions #3

Updated by skidau about 13 years ago

  • Status changed from New to Duplicate

Try using DSP LLE, as that might successfully save/load more games.

Actions #4

Updated by gabrielmorano about 13 years ago

It does not happens with the metroid primes only, but with every single game... most of the times it's a freeze, but for example with metroid prime 3 if you succed in loading a state you will get a wiimote disconection (if you use a real wiimote) wich you CAN'T reconnect no matter what... or if you are using the emulated wiimote then for some reason it works awfully wrong (it like if you keep presing left and back all the time on the nunchuck stick)

i need to test if this also happens with dual core deactivated
and for me it didn't work with LLE (i mean, LLE makes the audio to work kinda properly...) but the crashing or freezing will still happen

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