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Emulator Issues #4139

closed

Button inversion in GC pad

Added by cardonal over 13 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
The x and y button assignment are inverted in game (tested with Zelda TP & WW) : the GC pad window show correct assignment, but in game the actions of x and y button are inverted.

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):
Since r7000 at least
(optional) Dolphin version that does not have the problem:
The r5000 series didn't have the problem.

Operating system and version:
32-bit or 64-bit:
OSX 64bits.

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
GZ2P01 & GZLP01 at least...
Build command-line (not on Windows):

Was the ISO a plain dump from disc, compressed and/or scrubbed?

Please provide any additional information below.

Actions #1

Updated by smelenchuk over 13 years ago

I don't see this problem - can anyone else confirm or deny it?

Actions #2

Updated by hatarumoroboshi over 13 years ago

With WinXP 32bit the GC key mappings seems to be ok...

Actions #3

Updated by cardonal over 13 years ago

Sorry, but with more observation, I'm wrong, it's just a change in the GC pad window that i don't see or a change in button assignment (between the SDL and the HID used now ?), all seem Ok. Apologize...

Actions #4

Updated by soren.jorvang over 13 years ago

  • Status changed from New to Invalid
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