Emulator Issues #4139
closedButton inversion in GC pad
0%
Description
What's the problem?
The x and y button assignment are inverted in game (tested with Zelda TP & WW) : the GC pad window show correct assignment, but in game the actions of x and y button are inverted.
Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):
Since r7000 at least
(optional) Dolphin version that does not have the problem:
The r5000 series didn't have the problem.
Operating system and version:
32-bit or 64-bit:
OSX 64bits.
Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
GZ2P01 & GZLP01 at least...
Build command-line (not on Windows):
Was the ISO a plain dump from disc, compressed and/or scrubbed?
Please provide any additional information below.
Updated by smelenchuk over 13 years ago
I don't see this problem - can anyone else confirm or deny it?
Updated by hatarumoroboshi over 13 years ago
With WinXP 32bit the GC key mappings seems to be ok...
Updated by cardonal over 13 years ago
Sorry, but with more observation, I'm wrong, it's just a change in the GC pad window that i don't see or a change in button assignment (between the SDL and the HID used now ?), all seem Ok. Apologize...