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Emulator Issues #4285

closed

Cg 3.0 vertex shader compilation error

Added by david over 13 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Hello!

I've just updated Cg from 2.2 to 3.0 (automatic Fedora 13 update) and I realized that my homebrew and some neheGX demos where prompting "failed to create vertex shader". I just downgraded Cg to 2.2 and it started to work perfectly well again.

I have an Intel 945GM and I know you'll say it's crap and it should not work with dolphin, but the fact is that something has changed in Cg that breaks the support.
Also tried using Mesa Software render but the same prompt! Isn't mesa emulating GLSL? I suppose that the Cg compiler outputs different GLSL code in version 3.0. Is there any way to see the Cg output GLSL shader so I can point out the differences?

Anyone?

If someone knows anything just say it and I'll try to debug the problem. I'm ready to try or debug anything you say.

Thanks!

Actions #1

Updated by Sonicadvance1 over 13 years ago

Enable logging and show what the logs say about it. CG 3.0 works fine with my GTX 570 in Ubuntu 10.10

Actions #2

Updated by david over 13 years ago

I'm unable to log anything. My log file just prints a few lines. I've seen that the log can be more verbose, how can I enable that? Also I'm unable to see printfs in my homebrew game (they are supposed to be cached by dolphin HLE) unless I activate real XFB.
So how can I enable true logging?

Actions #3

Updated by Sonicadvance1 over 13 years ago

You have to enable the debug build

Actions #4

Updated by NeoBrainX over 13 years ago

  • Status changed from New to Invalid

No useful feedback => invalid.

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