Project

General

Profile

Actions

Emulator Issues #4347

closed

DX11 Detection Problem

Added by tom.matern about 13 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?

Ive got a DX10 card (NV9600GT), but can use the DX11 plugin as well. This should'nt be activated.

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"): 7423M

(optional) Dolphin version that does not have the problem:

Operating system and version:
32-bit or 64-bit: Windows 7 Ultimate x64 SP1

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):

Every Game

Build command-line (not on Windows):

Was the ISO a plain dump from disc, compressed and/or scrubbed?

Doesnt matter

Please provide any additional information below.

I must say, Im not sure how to solve this, because there is no way of detecting that with cmd. Maybe you can workaround this with the provided DDI-Version, because it similar to D3D and you can check that with dxdiag [of course Win only... For Linux/Mac I have no idea and idc]

Actions #1

Updated by florian98.rg about 13 years ago

DX11 is backwards compatible with DX10...

Actions #2

Updated by NeoBrainX about 13 years ago

  • Status changed from New to Invalid

what he said...

Actions #3

Updated by DimitriPilot3 about 13 years ago

As far as I can see, using the DX11 plugin, the only thing I know that apparently cannot be used on DX10-based graphic cards such as my NVIDIA GeForce 8800 GTS 512 (as opposed to DX11-compatible cards) is anti-aliasing.

Besides that, DX11 can be used even if only DX10 is supported by the OS and hardware...

Actions #4

Updated by tom.matern about 13 years ago

Ok thank you, i didn't know that; thought its an update like from DX9 to DX10

Actions

Also available in: Atom PDF