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Emulator Issues #4412

closed

crashes with D3D9 & D3D11 on Rogue Leader (Rogue Squadron II)

Added by peppyhare604 over 13 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?

  1. Build a fresh checkout
  2. Run Star Wars: Rogue Leader (Rogue Squadron II) with default settings
  3. Yellow text comes up and 1 screen of company logos
  4. Get a popup titled "Warning" stating "Trying to reinterpret pixel data with unsupported conversion type 1"
  5. Click "OK"
  6. Another popup this time saying "Trying to reinterpret pixel data with unsupported conversion type 4"
  7. Click "OK" and go back to my step #4; this loop seems to repeat indefinitely
  8. Change to using OpenGL and it doesn't crash, but has graphical issues (can be seen during and after the dancing stormtrooper intro)

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"): r7471

Operating system and version: Windows 7 Professional
32-bit or 64-bit: 64-bit

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"): GSWE64

Was the ISO a plain dump from disc, compressed and/or scrubbed?
plain dump

Please provide any additional information below.
I tested 32-bit and 64-bit builds of both r7469 and r7471 with variation on settings of Accurate Texture Cache, EFB Copy, and XFB settings on each including default settings, and they all crash for D3D9 & D3D11. OpenGL does not crash but has graphical issues.


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #2137: Trying to reinterpret pixel dataDuplicate

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