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Emulator Issues #4481

closed

texture cache rewrite dx 9 / openGL strange effect in MP1

Added by Achabot1 over 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem? This problem doesn't exist on the trunk, and dx 11 also emulates correctly, but in dx 9 and opengl, the shield effect in metroid prime 1 covers the whole screen, instead of just the border of Samus Suit

This problem only occurs when efb copies for ram and virtual are both checked, I tested with a number of settings and the most accurate settings, and found this was it. Also tested with r7520 trunk and the problem doesn't exist either

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):r7532 texture cache branch

(optional) Dolphin version that does not have the problem:

Operating system and version:
32-bit or 64-bit: 64 bit windows 7

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):

Build command-line (not on Windows):

Was the ISO a plain dump from disc, compressed and/or scrubbed?
plain dump MP1

Please provide any additional information below.
Screens are attached, again Nolan.Check should check these out

the screens for opengl and dx9 where identical so i only provided one of each

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