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Emulator Issues #448

closed

Metroid Prime 1 crashes as soon as I try to move or shoot

Added by tinctorius over 15 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Fire up Dolphin, load Metroid Prime
  2. Wait until intro sequence finishes and until the HUD appears.
  3. Try to walk around or shoot, by using the corresponding keys on the
    controller.

What is the expected output? What do you see instead?
I expected that Samus would walk around or shoot. Instead, Dolphin
immediately crashes. This doesn't seem to happen when I try the Z-button to
see the map etcetera, but occasionally it does happen when I try the R-button.

What version of the product are you using? On what operating system?
r1716, with USE_JIT undef'd in VertexLoader.cpp (otherwise, MP won't start
at all), on a x86_64 system (with an nVidia GeForce 7600 GS) running Debian
GNU/Linux lenny (Linux 2.6.26-1).

Compiled with flavour fastlog, and got the following output from
DolphinNoGUI u:

Last PC = 812fffc8 : stmw r8, -0x1DFE (r20)

== STACK TRACE - SP = 80481608 ==

  • --- [ addr = 8000e7c8 ]
  • --- [ addr = 8000c2c4 ]
  • --- [ addr = 8000ba90 ]
  • --- [ addr = 8004bd6c ]
  • --- [ addr = 800260e0 ]
  • --- [ addr = 80053290 ]
  • --- [ addr = 800535c0 ]
  • --- [ addr = 800073f0 ]
  • --- [ addr = 800055b0 ]
  • --- [ addr = 80008a58 ]
  • --- [ addr = 80003274 ]

IntCPU: Unknown instr fa4ce44d at PC = 8000fa1c last_PC = 812fffc8 LR =
8000fa1c

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