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Emulator Issues #4659

closed

Cinematics of Ubisoft games are not working well in D3D11 and OGL.

Added by arturbc93 almost 13 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
Kinematics of Ubisoft games are not working well in D3D11 and OGL. Tested in Red Steel 2 and Rayman Raving Rabbids 2.

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):
r7649

(optional) Dolphin version that does not have the problem:
r7505

Operating system and version:
32-bit or 64-bit:
Tested in x64.

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):
RD2E41, RY2E41

Build command-line (not on Windows):

Was the ISO a plain dump from disc, compressed and/or scrubbed?
Red Steel 2 ISO Compressed, Rayman Raving Rabbids 2 run from disc.

Please provide any additional information below.
This has been an issue, and came to be fixed, but then, with these new video plugins, this problem returned. It is the issue 2970.

D3D9 is Perfect in this issue: http://i53.tinypic.com/20fchl0.png
D3D11 is very bad: http://i52.tinypic.com/juzi2v.png
OGL is not too bad but is not perfect: http://i54.tinypic.com/aer0jb.png


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #4843: Video glitches in Red Steel 2DuplicateNeoBrainX

Actions
Actions #1

Updated by Autoran1 almost 13 years ago

Try to Disabe Force Filtering

Actions #2

Updated by arturbc93 almost 13 years ago

OK, works with Anisotropic Filtering in 1x on D3D11 and OGL, but with D3D9 works with 16x and in previous video plugins you have fixed for all plugins in issue 2970 .

Actions #4

Updated by skidau about 12 years ago

Issue 4843 has been merged into this issue.

Actions #5

Updated by NeoBrainX over 11 years ago

  • Status changed from New to Invalid

OP not giving enough info about when something was supposed to have been fixed, so whatever.

AF is known to cause problems in some backends while other backends seem to work fine. Disable it if you want working cutscenes.

Actions

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