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Emulator Issues #4695

closed

Anti-aliasing causes causes strange bars of light on edges (Direct3D only)

Added by hookonsonic about 13 years ago.

Status:
Won't fix
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem?
When using either Direct3D9 or Direct3D11 as the graphics mode, I can sometimes see these strange bars of light that appear on the left and top edges after applying either anti-aliasing or increasing the internal resolution.

Dolphin version with the problem (as it appears in the title bar, Ex.: "R
4779" or "R 6403M"):

I am using version 3.0

Operating system and version:
32-bit or 64-bit:

My computer is 64-bit.

Game ID (as it appears in game properties, Ex.: "GZ2P01" or "RSBE01"):

GUPE8P

Was the ISO a plain dump from disc, compressed and/or scrubbed?
No compression or changes whatsoever.

Direct disc copy.

Please provide any additional information below.

This happens only during cutscenes (non-CGI), and the effect is caused by anti-aliasing and increasing the internal resolution. Any one of these options or a combination of them seems to cause the effect, though, certain settings cause different amounts of severity. Generally, increasing the anti-aliasing will increase the amount of light. Raising the internal resolution can have mixed results, but the bars of light still appear either way. These bars of light seem to change in intensity and even in shape, depending on the lighting in the cutscene. I do not seem to have these problems with OpenGL.

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