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Emulator Issues #4759

closed

FXAA implementation

Added by niviuq over 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Actions #1

Updated by NeoBrainX over 13 years ago

  • Status changed from New to Invalid

That sure is not how feature suggestions should work. I sure won't read that stuff just to find out that it's most likely useless for Dolphin (whatever it might be).

Actions #2

Updated by wespipes69 over 13 years ago

Neo, I would strongly recommend reopening as this would be a very nice filter to have. The PCSX2 guys did it here and it was quite the popular commit:

http://code.google.com/p/pcsx2/source/detail?r=4828

Basically, its a new dealias filter without the speed hit of real AA. Great, for native resolutions also!

A couple quotes from people in the comment thread:
"The thing with FXAA is that it's simpler to implement because it's a shader process, and that it's platform agnostic with almost no performance hit.
The key point here is performance, and MLAA tends to blur all the details along with the fps down."

"FXAA is a shader which gets adapted differently by each developer when FXAA is integrated into a title. The developer has full control over the trade-off between sharpness, reduction of aliasing, and performance."

Actions #3

Updated by glennricster over 13 years ago

wespipes: This issue was closed largely because of the way that the feature request was made. If you want us to consider something to add to dolphin, then don't just put a link to some forum where users are naively discussing something that they don't understand. Provide more detailed and useful information to developers. We do a lot of work and research to develop dolphin. It isn't a lot to ask that someone who wants to request a feature do a small amount. I did a Google search on FXAA and found much more useful information than that useless forum linked to above. For example: http://www.geeks3d.com/20110405/fxaa-fast-approximate-anti-aliasing-demo-glsl-opengl-test-radeon-geforce/

Actions #4

Updated by tmkkrak over 13 years ago

Maybe here there will be some usefull information?
http://timothylottes.blogspot.com/

Actions #5

Updated by Sonicadvance1 about 11 years ago

  • Status changed from Invalid to Fixed

Fixed by cfa709a1c544df831

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