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Emulator Issues #5006

closed

Wii Sports messed up HLE music and random crashes (using DSound due to r.3.0-199)

Added by hatarumoroboshi over 12 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

1) Game Name and ID (as it appears in right click > properties: "GZ2P01",
"RSBE01", etc):
WII SPORTS - RSPE01

2) What is the expected output? What do you see instead?
I expect to listen to the normal HLE DSound music of the first "press A and B" title screen in Wii Sports, insted the music sometimes crackles, sometimes gets out of synch (some instruments seem to play faster or slower) and sometimes loops. The game also sometimes crashes with the message "the memory could not be read" (let's say it crashes 1 time on 4 tries).

3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the
problem began.
Works correctly until Revision 7f055d6b568c (r3.0-198) included, from Revision 3d2a2abb49df (r3.0-199) starts the DSound problem.

4) What steps will reproduce the problem?

  1. Make sure you're using DSound audio plugin (XAudio2 isn't affected) and launch the game
  2. skip the standard Wiimote instruction screen and listen to the music of the "press A and B" title screen
  3. The music gets "corrupted" (immediately or after some time) and the game might even crash

5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar, etc)?
On what operating system, drivers, and hardware? Be sure to list OS,
graphics driver information, and video card model if you are having
graphics problems, for example.
I'm using r3.0-201 32-bit Revison cc6f90c7d5d5 (that has the same problem) with DSound audio (48000 or 32000 hz) and DX9 or OpenGL; my system is E8400, Ati hd4850, Soundblaster X-Fi on WINDOWS XP 32-bit

6) Please provide any additional information below.
In-game there are never experenced before HLE sound problems using DSound plugin and crashes with "memory could not be read" too.
XAudio2 doesn't seem to be affected by this problem like LLE with both plugins.

7) Attachments. IMPORTANT! We have a limited storage quota on
GoogleCode, so please use a 3rd party host for screenshots or any other
files (http://min.us/ for example).
If you want I can attach an image of the game crashing, but I think it's not necessary.


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #5057: Skyward Sword music loop / sync issuesFixeddelroth

Actions
Actions #1

Updated by skidau over 12 years ago

Do you have an option to test on-board audio or a sound card other than a Creative card?

Actions #2

Updated by hatarumoroboshi over 12 years ago

I tried with the on-board audio device of my Asus P5B (Soundmax HD) and Dsound has the same problem.

Actions #3

Updated by skidau over 12 years ago

  • Status changed from New to Duplicate

Merging to keep the information together.

Actions #4

Updated by hatarumoroboshi over 12 years ago

Don't know how, anyway for me this issue is fixed; so reporter of issue 5057 should also check if that one is fixed as well.

Actions #5

Updated by hatarumoroboshi about 12 years ago

Nope, still broken...

Actions

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