Emulator Issues #5016
closed
Skyward Sword demo runs better without sensor bar than retail game
Added by akskiller about 13 years ago.
Relates to performance:
No
Relates to maintainability:
No
Description
Dont know if this is a dolphin issue or not but Ima post it anyway. :P
- Game Name and ID (as it appears in right click > properties:
Demo: DAXP01
Retail Game: SOUE01
2) What is the expected output? What do you see instead?
The Demo of SS has motion control working flawless without a sensor bar while retail game its hard to do without a sensor bar.
5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar, etc)?
Revision 7719m and the latest ones. Both 64 bit
On what operating system, drivers, and hardware? Be sure to list OS,
graphics driver information, and video card model if you are having
graphics problems, for example.
Windows 7 64 bit
Intel Core i5
GTX 460 1GB
4GB of RAM
6) Please provide any additional information below.
Here is a video showcasing how the demo does not require a sensor bar to do the motions while the retail game does.
http://www.youtube.com/watch?v=N98V3s2oXZI
- Status changed from New to Invalid
So you have shown the Demo is not the same as the Retail..
Whats wrong with that? Its the same game. Just wondeirng why it works in the demo and not retail.
Can you explain why that is? Dont just say its invalid without an explanation.
The difference is unrelated to Dolphin so it's invalid, and something working better on Dolphin is hardly an "issue".
Something new I found out that might be interesting. You can play they game fine with a real wiimote and nunchuck but without a sensor bar. To do this you will need 2 monitors if running the game on full screen. I noticed that when u have the dolphin window on the secondary monitor and have that window active (on your main monitor the game should be full screen), you can use the wiimote motion controls as if you had a sensor bar. This also works with any other window you have open just alt tab to it and make it active and you can play the game fine without a sensor bar. You can also test this with one monitor but you will have the active windows in front of the game but you can still move the IR cursor as if you had a sensor bar, pretty neat.
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