Emulator Issues #5093
closed
No way to configure C-stick ranges with an analog input.
Added by StefanKendall almost 13 years ago.
Relates to performance:
No
Relates to maintainability:
No
Description
When using the Xbox 360 controller, the C-stick cannot be used with the analog sticks properly. Only very precise movements trigger the c-stick, and there doesn't seem to be any way to configure this range of sensitivity.
This is preventing advanced moves in Super Smash Bros. Brawl that are easily accomplishable on a real gamecube controller.
There needs to be a way to define the sensitivity of the C-stick when it is mapped with analog sticks, or make the defaults more sensitive.
- Status changed from New to Invalid
The C-stick works fine with 360 controllers.
You probably have the same problem as in issue 4163.
I see you posted a message there.
On a real GameCube controller, the c-stick activates with much, much more tolerance. That is, there is a range in which you can press the c-stick down where "down" will still fire. I've tested on both a wired and wireless controller, and both results are the same.
The c-stick handling is decidedly worse in dolphin. That is, a precise "down" or "right" is required to trigger the button press. This isn't how the GameCube controller works.
As it stands, snake dashing is impossible on a 360 controller with the c-stick set to the analogs.
It doesn't "work" as you say. I've played enough brawl to confirm this issue, and two others as well noted the difference. I wound up binding the c-stick to the d-pad because it is so broken on the analogs, but this was awkward at best.
"That is, there is a range in which you can press the c-stick down where "down" will still fire."
What? Fire what? What do you expect to be required to "fire"?
I will again refer you to issue 4163.
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