Emulator Issues #5283
closedTwilight Princess - Flames not showing correctly on torches
0%
Description
- Game Name and ID (as it appears in right click > properties: "GZ2P01",
"RSBE01", etc):
The Legend of Zelda: Twilight Princess (Wii), RZDE01
2) What is the expected output? What do you see instead?
A bright flame is expected. But I see a dim blob. This can be seen in some areas, such as the town near the castle (nighttime), kakariko village, and the arbiter's ground (blue flames show as faint blob).
3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the
problem began.
No. I believe this problem was not noticed by anyone.
4) What steps will reproduce the problem?
N/A. Occurs in every revision.
5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar, etc)? Do not say 'latest version'
this changes multiple times a day.
On what operating system, drivers, and hardware? Be sure to list OS,
graphics driver information, and video card model if you are having
graphics problems, for example.
r7719, 32-bit, but I have used 3.0-432, 32-bit and the same problem occured.
Windows 7, 32-bit
Sapphire HD 6970 (It is not a driver/graphics settings problem from the card, as I noticed other Dolphin users have also the same problem based on their YT videos)
6) Please provide any additional information below.
EFB copy to RAM did not solve the problem. DX9 and DX11 didn't change anything. Basically, I toggled with every setting and to no avail.
7) Attachments. IMPORTANT! We have a limited storage quota on
GoogleCode, so please use a 3rd party host for screenshots or any other
files (http://min.us/ for example).
Dolphin version: http://min.us/mbpVmozwgo#1o
Wii Version: http://min.us/mXLOTRz0G#1o
Updated by LikesAndDislikesShow about 13 years ago
I noticed it as well and came here to see if anyone else noticed it. Anyone trying to figure out a solution?
Updated by Autoran1 about 13 years ago
Confirm this issue on new revisions
i've tried on old rev 6300
and evrything seems to be normal
http://i.imgur.com/LHF5g.jpg
Ok, i'll find the source of the problem
Updated by Autoran1 about 13 years ago
There are lots of changes, i can't find which one cause the problem
Updated by parlane about 13 years ago
A setting has been changed then ? Maybe forced incorrectly to something else.
Updated by Autoran1 about 13 years ago
I think so too, never saw that setting commit did such thing, but this is exactly this one
Updated by NeoBrainX about 13 years ago
r068855bbd has been reverted some hundred revisions after its commit date. If it would've caused any issues, they wouldn't show up in recent revs.
Updated by Autoran1 about 13 years ago
NeoBrainX, please can you say the revision when it was reverted, cause i really believe that r068855bbd it's just activates an issue which is somewhere else
Updated by NeoBrainX about 13 years ago
ra779b92a09dccfb411a1bee84b078c7b2877379a
Updated by NeoBrainX about 13 years ago
btw, don't get confused by the commit message... I remember putting a typo there. Not quite sure which range actually is affected, but your commit is within that range for sure.
Updated by Autoran1 about 13 years ago
So if 7484 and issue still here, it means it's somewhere between 7386-7484
100 revs not too much
Updated by Autoran1 over 12 years ago
I was sick and so lazy last month, but i've compared r 7386 and 7484, and reverted some code that wasn't reverted by 7484, and it actually worked, will find that issue in a few hours
Updated by Autoran1 over 12 years ago
Ok, here's the problem:
These blue flame torches didn't work even before 7386 on DX11 and OGL
DX9 renders them correctly but only if Force Bi/Trilinear Filtering is On
and the problem was just in one line
i don't know how to fix it for DX11 or OGL but here's the DX9 solution
Updated by dan.sverin over 12 years ago
Personally i added
[Video_Enhancements]
ForceFiltering = 1
to my gameconfig file sins force filter causes glitches in some other games. Also i compiled with the dx9 patch posted so the torches works fine now.
Updated by Billiard26 over 12 years ago
- Issue type set to Bug
- Category set to gfx
Updated by Autoran1 over 11 years ago
Made some tests and found out that on older builds, no matter what Api are you using these torches could be fixed by manually turning off than back on Safe Texture Cache
It worked before "Turning OFF" STC was removed
Updated by tommyhl2.SS over 11 years ago
Does anyone have an NTSC memory card save near there?
Updated by Autoran1 over 11 years ago
Until r6288 rcf05cca7a69a these flames on torches were STC dependable, starting with it they've became ForceFiltering dependable but only for DX9, other plugins just dont' show em, and starting with ree3d6d66d77d of mipmap_fixes branch DX9 also doesn't show them like other plugins, but there is a good news too, starting with the same ree3d6d66d77d fixes UseRGBAtextures+ForceFiltering case for DX9, see the screen
http://i.minus.com/ib1S5oeA44aEdB.png
This is no longer an issue
Updated by milinha26.gsm over 11 years ago
That is not true, those flames won't show no matter what version i try playing the game, 3.0, 3.5 or 4.0, and i simply dont know enough of programming to be able to patch a source version with that patch that supposedly fixes the missing fire. Also no matter what graphic's settings combination i try those fires wont show. A good place to test this is that kakariko village and those torches inside the houses there, all you can see is the light effects but no fire textures. Is there a version of this emulator that works and that i could download here? thank you for your time and your attention.
Updated by NeoBrainX about 11 years ago
- Status changed from New to Fixed
Fixed in commit a9a8c730748b (tev_fixes_new).