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Emulator Issues #5966

closed

Skyward Sword NON-alternate wiimote timing issues.

Added by white.phoenix almost 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

The Legend of Zelda Skyward Sword SOUE01

Without alternate wiimote timings, skyward sword has two issues I've seen.

  1. vibration sometimes gets stuck vibrating after selecting items from the item pouch.
  2. massive input lag (of 1-2 seconds) occurs sometimes after dowsing, only fixable by restarting dolphin.

What version of Dolphin were you using?

3.5-367 x64 but it also occurs with alternate wiimote timing disabled in versions prior to the removal of alternate wiimote timing ion 367.

What Operating System were you using and what are your hardware
specifications?

Windows 7 X64/i5 2500K/GTX690/16GB

Any other relevant information or links to logs:

I tried changing frequency from 8000 to 15000 in line 254 of Core/Src/HW/SystemTimers.cpp and I have not reproduced the stuck vibration yet but I defiintely reproduced the input lag.

These two issues seem to be very hard to reproduce, it requires actually playing the game for awhile.

Actions #1

Updated by white.phoenix almost 12 years ago

Input lag seems to be very easily reproducable when activating dowsing with sword sheethed (the wiimote speaker makes a staticy sound when drawing) and then input lag is about 2 seconds. this occurs with both 8000 and 15000 freq in SystemTimers.cpp

related to this is the removal of alternate wiimote timings in Revision: 11a4c92325d5 and the merge to master in Revision: ca46a34dde49

Actions #2

Updated by Billiard26 almost 12 years ago

  • Status changed from New to Accepted
  • Issue type set to Bug
Actions #3

Updated by hatarumoroboshi almost 12 years ago

I think that this could be easily fixed by reverting Revision 11a4c92325d5

Actions #4

Updated by white.phoenix almost 12 years ago

Yes, but I see why they want it removed - the hack is just hiding the real problem in Dolphin which should be fixed.

Actions #5

Updated by white.phoenix almost 12 years ago

Worth noting is this only occurs in LLE. It seems related to the wiimote speaker, as if the audio gets overloaded and the queue fills up causing input lag. HLE doesn't appear to have working wiimote audio so this issue does not occur. Revision 2ad30958d622 did not fix it either.

Actions #6

Updated by Billiard26 almost 12 years ago

  • Status changed from Accepted to Fixed

This issue was closed by revision d5ec631337c7.

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