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Emulator Issues #5981

closed

Force feedback effects causes lag in F-Zero GX

Added by Isamu99 almost 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Have you searched the issue tracker for a similar issue? Yes

Game Name? F-Zero GX

Game ID? F-Zero GX for Game Cube

What went wrong? Lag caused by force feedback to my wheel in F-Zero GX

What did you expect to happen? Smooth gameplay with ffb enabled

What steps will reproduce the problem? enabled effects "Constant, Sine, Ramp, Triagnle, Square, Sawtooth Up and Sawtooth Down" in the Dolphin pad plugin "motor" menu

What version of Dolphin were you using? 3.5-368

64 or 32 bit Dolphin? 64

What version of Dolphin used to work? None prior to this.

What Operating System were you using and what are your hardware
specifications? Windows 7 64bit Ultimate | Intel Core i7 950 OC'ed @ 4.0Ghz | Nvidia EVGA FTW GTX680 6GB | ECCI 7000 FFB Steering Wheel(High quality ffb wheel with very a strong and powerful DC Brushed motor(ie 20 NM of torque power) )

64 or 32 bit Operating system? 64

Any other relevant information or links to logs:

To Skid, Uloa, Billiard, etc....

I discuss this issue in this thread starting from post #31:

http://forums.dolphin-emu.org/Thread-dolphin-s-pad-plugins-wow-but-no-rumble-support?pid=261111#pid261111

The crux of the issue appears to do with the rate at which the ffb effects are being sent to my steering wheel. There seems to be too much information being sent at once and my wheel is not interpreting the signal fast enough, causing the whole emu to lag. An option to "throttle" the ffb effects in step intervals would most likely eliminate the issue. Please follow up by reading my post #31 in that Pad Plug-in thread to get a better idea of what's going on.

Thanks guys and keep up the good work :)

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