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Emulator Issues #6014

closed

Stripes everywhere in New Super Mario Bros

Added by JohnGrigius about 11 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Have you searched the issue tracker for a similar issue?
Yes, none found

Game Name?
New Super Mario Bros

What's the problem?

When playing NSMB I notice these lines/stripes on various objects aswell as the background sky in the game. Not much of a biggie but quite annoying to notice them and ugly too. This seems to be only on DX 11; DX 9 and OpenGL don't show these lines. I'd like to play the game with DX 11 since using anti-aliasing in DX 9 gives these ugly black shades and OpenGL crashes the game once in a while.

What steps will reproduce the problem?
Use DX11. DX 9 and OpenGL don't have this problem

What version of Dolphin were you using?
3.5 64 bit

What version of Dolphin used to work?
All the versions up to 3.5 that I used have the same problem.

What Operating System were you using and what are your hardware
specifications?
Windows 8 Pro 64 bit
CPU 3570K
Geforce GTX 660Ti
8 GB RAM
1 TB HDD

See the pictures for the problem
Anyone else notice these stripes in their versions of dolphin? Is there a fix?

Thanks in advance,

John

Actions #1

Updated by Billiard26 about 11 years ago

  • Status changed from New to Questionable
  • Category set to gfx

Are these lines visible when turning off all "Enhancements" and "Hacks" in the graphics config?

Actions #2

Updated by JohnGrigius about 11 years ago

Billiard: So I unchecked everything on those tabs and while checking everything one by one again I finally found the cause of this: it's the anti-aliasing of DX11 that's causing these stripes everywhere.

Using AA in OpenGL or DX 9 doesn't give these stripes, although DX9 does show these black shades when AA is on. So it's only in DX11.

Any possibility this could be fixed??

Actions #3

Updated by NeoBrainX about 11 years ago

  • Status changed from Questionable to Invalid

Not a bug then. Can't be fixed.

Actions #4

Updated by JohnGrigius about 11 years ago

Ok, pity. How about those black shades when using AA in DX9? Is this also not considered a bug?

Actions #5

Updated by NeoBrainX about 11 years ago

Yes.

Actions

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