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Emulator Issues #6221

closed

Xenoblade Chronicles randomly freezes at start of battle

Added by collin about 11 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Xenoblade Chronicles (SX4E01) intermittently freezes with the latest master build. If focus is taken away from the game window, it will turn black. During the freeze, the sound gets stuck in a loop.

As far as I can tell, this freeze only happens shortly after beginning a battle, when giving the first command. I can't see any consistencies in when it occurs, so I can't give more helpful reproduction steps.

This crash occurs in both 3.5 and master, both 32-bit and 64-bit, using Windows 7. Googling around shows that other people have experienced this, though I'm not sure why there isn't a bug open for it.

I've attempted to debug the problem, but I don't know enough about Dolphin to be very effective. One thing that stood out, though maybe not relevant, is that during the freeze, the inner while loop in RunGpuLoop doesn't get entered because either fifo.bFF_GPReadEnable or fifo.CPReadWriteDistance are false.

If there are any suggestions on what I should be looking for to diagnose this problem, I can look into it.

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