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Emulator Issues #6305

closed

Mario Party 9: Shadows don't disappear sometimes

Added by FranzDragicevic about 11 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Have you searched the issue tracker for a similar issue?
Yes, haven't found anything similar

Game Name?
Mario Party 9

Game ID?
SSQP01

What went wrong?
In some parts of the game, the shadows of characters keeps displayed on the ground, though the character has disappeard or moved away from the spot.

What did you expect to happen?
Well, no shadows where's no character

What steps will reproduce the problem?
I don't actually now. I still play the game with r6546. It runs pretty fine with this old revision of Dolphin, but I try out a new revision once in a while, but the game runs way better with r6564 than with any newer revision so far. Since Ax-Hle is out, the game has audio issues and there is that thing with the bad color gradient. Neobrain told me it is intendet by the game, so I gave up hope for another revision to play it. But I thing I could get over it ;)
Anyway in r6546 the issue occurs right from the start. With newer ones, it first comes up, after you have beaten one of the final bosses (See video-link below)

What version of Dolphin were you using (please test the latest version
from http://dolphin-emu.org/download first, 3.5 or 3.5-367 are not valid
tests!)?
Latest (r3.5-1337)

64 or 32 bit Dolphin?
64 bit

What version of Dolphin used to work?
None

What Operating System were you using and what are your hardware
specifications?
Intel i7 930 @ 2.8Ghz
Zotac Geforce GTX 580
12GB RAM 1333Mhz

64 or 32 bit Operating system?
Windows Home Premium 64 bit

Any other relevant information or links to logs:
FifoLog(On a board):
http://www.file-upload.net/download-7573645/Shadow_MP9.dff.html

Youtube(Boss fight):
http://www.youtube.com/watch?v=V5qQ8DeVH4g

Actions #1

Updated by Billiard26 about 11 years ago

  • Issue type set to Bug
Actions #2

Updated by JMC4789 over 10 years ago

  • Status changed from New to Fixed

This no longer happens in OpenGL at the very least. There was a similar bug in D3D11 that used to happen that was fixed. It used to happen in Mario Superstar Baseball. Marking as fixed until proven otherwise.

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