Emulator Issues #658
closedZelda TP and WW crash on code cache clearing
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Description
*What steps will reproduce the problem?
- Play any of the games and try going through a door or a new area
- At some time the "Clear Game Cache" message should appear.
- Here may come the crash.
*What is the expected output? What do you see instead?
both games not always crash when the code cache clearing happens. I've
noticed that the crash always(until now it hasn't occured otherwise)
happened during gameplay(in the style I'm continuesly playing) and in WW if
game is on a cutscene(or after) the crash most likely won't happen.
Somthing particular: in TP the crash is related to TLB map memory error
advice while free moving and on entering an area.
*What version of the product are you using? On what operating system?
DolphinIl SVN R 2454 (happens in both Il and Not Il)
Operating System: Windows Vista: Business Edition 32bits
I have lastest Microsoft Visual 2008 C++ runtime library SP1 installed.
*Please provide any additional information below.
Settings:
General:
Tested with both Dual Core ON and OFF, error happens at both.
Enable JIT dynarec: ON.
Enable Idle Skipping: ON.
Lock Threads to core: ON/OFF in both crash happened.
Optimize Quantizers: ON/OFF in both crash happened.
On Graphics:
Tested with EFB ON and OFF, error happens at both.
Tested with both EFB on GL and RAM.
Projection before R945: ON/OFF in both crash happened.
All of the rest of the settings off.
Computer Specific information:
CPU:
Intel Core 2 Duo E6750 @2.66GHz
Instructions: MMX, SSE, SSE2, SSE3, SSSE3, EM64T
GPU:
NVIDIA Geforce 8600 GTS.