Emulator Issues #6606
closedD3D11 Texture Filtering is forced if AF is higher than 1x
0%
Description
Game Name? Fire Emblem: Path of Radiance
Game ID? GFEE01
What went wrong? If D3D11 is selected and AF is higher than 1x, Texture Filtering is forced even if Force Texture Filtering is disabled.
What did you expect to happen instead? If D3D11 is selected and AF is higher than 1x, Texture Filtering isn't forced if Force Texture Filtering is disabled.
What steps will reproduce the problem?
- Select D3D11, set AF higher than 1x, and disable Force Texture Filtering.
- Load the game and play until a dialog appears. There will be odd lines on the faces of characters.
Dolphin 3.5 and Dolphin 3.5-367 are old versions of Dolphin that have
known issues and bugs. Have you tested with the latest version from
http://dolphin-emu.org/download ? Yes.
Which versions of Dolphin did you test on? 3.5 build 2347
Which version of Dolphin used to work?
What are your PC specifications (example: Operating System, CPU and GPU)? Windows 7, Core i5 2500K, AMD Radeon HD 7870
64 or 32 bit Operating System? 32-bit
64 or 32 bit Dolphin? 32-bit
Any other relevant information (e.g. logs, screenshots, configuration
files)
This doesn't occur if D3D9 or OpenGL is selected.
D3D11: http://imgur.com/dayWQQJ,Pp6WkP7
D3D9: http://imgur.com/dayWQQJ,Pp6WkP7#1
Updated by delroth over 11 years ago
- Priority set to High
- Category set to gfx
- Operating system Windows added
AF might be ignoring the "texture filtering" option.
Neobrain, care to have a look?
Updated by NeoBrainX over 11 years ago
- Status changed from New to Invalid
Unless someone proves me wrong, D3D11 treats texture filtering and anisotropic filtering with the same SamplerState flag: http://msdn.microsoft.com/en-us/library/ff476207%28v=vs.85%29
I.e. we can't use AF while not using texture filtering.