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Emulator Issues #7312

closed

Call of Duty 3 - Wiimote not working properly

Added by pkmnred887 almost 10 years ago. Updated about 8 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Call of Duty 3

Game ID?
RCDX52

What's the problem? Describe what went wrong in few words.

Controller stops working upon launching the game from the game menu.
Reconnecting allows the wiimote to connect.
However, the IR pointer will drift and the C-stick does not work properly. It only allows very limited movement.

What steps will reproduce the problem?
Start new game.
Try to move and look around.

Which versions of Dolphin did you test on?

4.0 1688
4.0.2

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)

Intel x64 Nvidia Windows

Issue 4619 is related but this is obviously not fixed.

Actions #1

Updated by MayImilae almost 10 years ago

  • Status changed from New to Questionable

What happens if you disable "Enable Speaker Data"?

And please provide proper and thorough system specs.

Actions #2

Updated by pkmnred887 almost 10 years ago

Nothing changes if I disable "Enable Speaker Data". My specs are Windows 7 x64, an i5 Intel Cpu and an Nvidia GTX 660.

Actions #3

Updated by pkmnred887 almost 10 years ago

This is still marked as questionable. What can I do to confirm this? One user had the same issue on the wiki: "Controller stops working upon launching the game from the game menu. Graphics load otherwise." xh42 tested this with 3.0.

Actions #4

Updated by JMC4789 over 9 years ago

Can you try it with "emulated" wiimotes and configuring that a bit. See if it still disconnects. And if it does, can you hit Alt F5 twice?

Actions #5

Updated by JMC4789 about 8 years ago

  • Status changed from Questionable to Fixed

I attempted to play through the tutorial and ran into some weird Wiimote issues, but not this one.

I'm willing to consider this either fixed or invalid. The game does some kind of ES_Launch disconnecting the Wiimote before gameplay, but that's easily reconnected. This is fixed by the automatic Wiimote reconnection stuff.

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