Emulator Issues #7387
closedFatal Frame 4 has missing ghost in mission 8-1
0%
Description
Game Name?
Zero: Gesshoku no Kamen
Game ID?
R4ZJ01
What's the problem? Describe what went wrong in few words.
After the game cleaned once, mission mode opens. Mission 8-1 should be like that: http://www.youtube.com/watch?v=JSRwG0cl400 (with the samurai ghost), but when playing this on dolphin, no samurai appears and unable to finish this mission.
What did you expect to happen instead?
There should be 3 ghost, instead of one.
What steps will reproduce the problem?
- Load the game from first slot of memory card (http://fbe.am/teo)
- Enter missions mode
- Start mission 8-1
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
dolphin-master-4.0-1871-x64
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
I don't know
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Win 8.1, Intel i5 660, Radeon HD 5750
Are you using the 32 or the 64 bit version of Dolphin?
x64
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
I tested it with unpatched ISO and same problem
Updated by JMC4789 over 10 years ago
Can you please try with the soft-fp branch by magumagu, start Dolphin in debug mode, disable JIT Paired and JIT Floating Point and see if it is still broken?
If you're not an advanced user, I can probably compile a build for you, just let me know.
Updated by metafalica over 10 years ago
If it easy for you, please compile. I software developer too, but remember hard times in compiling dolphin in the past. Need to download heavy sized dependencies and I were forced to solve include paths to make it compile. Also I use VS2010 Express.
Updated by JMC4789 over 10 years ago
I'm sorry, I got caught up with other things and my original plan to make a build automatically enabling things was harder than expected. Will produce a build and instructions for how to enable the more accurate floating point stuff in a bit.
Updated by JMC4789 over 10 years ago
Sorry about the delay, here. To get into debug mode, create a shortcut to it with -d at the end.
Then, start the shortcut, and you should have a ton of options. Start the game, then hit play, then hit pause after it's running. Then go to the JIT tab and click "JIT Floating Point off" and "JIT Paired off"
Then navigate through the menus to your mode, and hopefully it won't be too painfully slow, while also fixing your issue. Slowdown should be expected since we're disabling parts of the JIT.
Updated by metafalica over 10 years ago
Thank you. Just tested it. Sadly - didn't help.
FPS really dropped to 30%, but that was the only visible changes.
Updated by JMC4789 over 10 years ago
- Status changed from New to Accepted
Can you try the latest development versions? There were a lot of JIT fixes that may have affected this!
Accepting thanks to your hard work in working with me.
Updated by metafalica over 10 years ago
Thank you for not forgetting this, I will test it soon, when will be at my laptop, since desktop is x86.
Updated by metafalica over 10 years ago
Ghost is there! Awesome! Thank you for noticing those changes.
Updated by JMC4789 over 10 years ago
- Status changed from Accepted to Fixed
Fiora to the rescue again.