Project

General

Profile

Actions

Emulator Issues #7396

closed

Graphical glitches in Prince of Persia:The Forgotten Sands

Added by trollolotto almost 10 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Prince of Persia: The Forgotten Sands

Game ID?
SPXP41

What's the problem? Describe what went wrong in few words.
Serious graphical errors happen at the very beginning of the game and persist through the story. The characters' models are deformed, and the shadows display as black stripes. Note: this second problem is described in the Dolphin Wiki, and can be resolved by using Direct3D back end and selecting EFB copies to RAM. The first problem doesn't change using using OpenGL and Direct3D, nor fiddling with EFB options.

What did you expect to happen instead?
Characters' models and shadow to display normally.

What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]
1.Just start the game without any particular configuration. It will be at the very beginning.

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0-1859

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
It supposedly runs ok with a modded r5192 version, by user Spellforce (noted in the wiki). I have no way to know it works for me because the links are dead.

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
AMD Phenom II x4 955 3.2 Ghz, 4 GB RAM, AMD 5770 1 GB (last available drivers), Windows 7 x64.

Are you using the 32 or the 64 bit version of Dolphin?
64 bit version.

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Screenshot of the first and second problem: http://imgur.com/ZGvLVDw
Screenshot of the first problem (second problem resolved): http://imgur.com/FzoFLk5

Actions #1

Updated by kostamarino almost 10 years ago

Shadows are fixed with efb to ram so it is not an issue. And character models are not deformed here, using the ntsc version and an nvidia card.

Actions #2

Updated by trollolotto almost 10 years ago

Will try with the NTSC version.

Actions #3

Updated by trollolotto almost 10 years ago

Also the shadows are fixed with efb to ram but ONLY with Direct3D back end for me.

Actions #4

Updated by kostamarino almost 10 years ago

Probably an AMD issue?

Actions #5

Updated by JMC4789 almost 10 years ago

Very strange issue. If it's PAL only, that's still worth keeping the issue open. Is there any INI forced stuff only in the NTSC version, maybe MMU stuff? Or is this a Wii game?

Actions #6

Updated by kostamarino almost 10 years ago

No forced settings in master and it is a wii game.

Actions #7

Updated by trollolotto almost 10 years ago

Same problem with NTSC version.

Actions #8

Updated by JMC4789 almost 10 years ago

  • Status changed from New to Questionable

Record a fifolog that's 2 - 3 frames long showing the deformed model.

https://wiki.dolphin-emu.org/index.php?title=Fifoplayer

Actions #10

Updated by JMC4789 almost 10 years ago

http://code.google.com/p/dolphin-emu/issues/detail?id=7237

Please test the builds shown in this for the model deformations to see if it matches the same pattern of working/not working.

Thanks!

Actions #11

Updated by JMC4789 over 9 years ago

  • Status changed from Questionable to Fixed

Assuming fixed.

Actions

Also available in: Atom PDF