Emulator Issues #775
closedResident Evil Zero: Lights are rendered incorrectly in many areas of the game
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Description
What steps will reproduce the problem?
- Dolphin 2745, 2720, 2630, 2536, 2390, 2276 (versions I tested)
- OpenGL plugin
- Resident Evil 0 PAL/European or Resident Evil 0 NTSC/American
What is the expected output? What do you see instead?
Expected (GameCube screenshots):
http://img408.imageshack.us/my.php?image=residentzero0815027640w.jpg
http://img408.imageshack.us/my.php?image=residentzero08150234640.jpg
Instead (Dolphin screenshots):
http://img408.imageshack.us/my.php?image=re01.jpg
http://img408.imageshack.us/my.php?image=re02.jpg
Note the difference between lights intensity as well as missing "coronas"
around lights in Dolphin-rendered scenes. This happens in many (but not
all) areas throughout the game.
What version of the product are you using? On what operating system?
Dolphin win32/win32-IL (2745, 2720, 2630, 2536, 2390, 2276), Windows XP SP3
Updated by marcus about 16 years ago
- Status changed from New to Questionable
Have you tried adjusting your screen brightness?
Updated by zantezuken about 16 years ago
Comfirmed in r2746.
@marcus
First, it is not a matter of brightness.
Second, you CAN'T adjust in-game brightness, see Issue 726. And, I guess, his
monitor brightness set @ max.
Updated by Anonymous about 16 years ago
looks like a depth ordering bug, can be seen in a few other games too :|
Updated by oceaneleven about 16 years ago
I would like to add that when you enter an area which has this problem for the first
time you can see correct lights for just a split second. But then they immediately
dim out and when you leave and re-enter those areas they stay dimmed.
2marcus
Obviously this is not a brightness issue. No matter what brightness level you use it
won't make appear something which is simply not there (coronas around lights).
That's the reason I provided the screenshots above, so that everyone could see what
I am talking about. :-)
Updated by Klimat13 about 16 years ago
I would like to add that when you enter an area which has this problem for the
first time you can see correct lights for just a split second. But then they
immediately dim out and when you leave and re-enter those areas they stay dimmed.
True. I've caught the right screens to clear things up a bit.
Just compare:
http://f.imagehost.org/0071/RE01.jpg
http://g.imagehost.org/0851/RE02.jpg
So it's definitely not the matter of brightness or something.
Updated by sl1nk3.s about 16 years ago
nicely spotted, didn't noticed that before but it actually show !
Updated by marcus about 16 years ago
- Status changed from Questionable to Accepted
Updated by sl1nk3.s over 15 years ago
This was fixed by the emulation of CPU EFB Read, they're actually using PEEK_Z to
determine whether the light is on the foreground or not and show the light effect :D
the game looks a bit better overall too.
Updated by oceaneleven over 15 years ago
The problem indeed has been fixed in some areas, but others still remain broken. So
I wouldn't call it fixed. But it's a progress.
Example of fixed lighting:
http://img297.imageshack.us/img297/1271/gbzp081.jpg
Example of still broken lighting (lamp):
http://img34.imageshack.us/img34/766/gbzp082.jpg
screens made with Dolphin ver. 3953
Updated by Anonymous almost 14 years ago
- Status changed from Accepted to Fixed
Ignore this...Status:Verified was removed, changing to Fixed