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Emulator Issues #775

closed

Resident Evil Zero: Lights are rendered incorrectly in many areas of the game

Added by oceaneleven about 16 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Dolphin 2745, 2720, 2630, 2536, 2390, 2276 (versions I tested)
  2. OpenGL plugin
  3. Resident Evil 0 PAL/European or Resident Evil 0 NTSC/American

What is the expected output? What do you see instead?

Expected (GameCube screenshots):
http://img408.imageshack.us/my.php?image=residentzero0815027640w.jpg
http://img408.imageshack.us/my.php?image=residentzero08150234640.jpg

Instead (Dolphin screenshots):
http://img408.imageshack.us/my.php?image=re01.jpg
http://img408.imageshack.us/my.php?image=re02.jpg

Note the difference between lights intensity as well as missing "coronas"
around lights in Dolphin-rendered scenes. This happens in many (but not
all) areas throughout the game.

What version of the product are you using? On what operating system?
Dolphin win32/win32-IL (2745, 2720, 2630, 2536, 2390, 2276), Windows XP SP3

Actions #1

Updated by marcus about 16 years ago

  • Status changed from New to Questionable

Have you tried adjusting your screen brightness?

Actions #2

Updated by zantezuken about 16 years ago

Comfirmed in r2746.

@marcus
First, it is not a matter of brightness.
Second, you CAN'T adjust in-game brightness, see Issue 726. And, I guess, his
monitor brightness set @ max.

Actions #3

Updated by Anonymous about 16 years ago

looks like a depth ordering bug, can be seen in a few other games too :|

Actions #4

Updated by oceaneleven about 16 years ago

I would like to add that when you enter an area which has this problem for the first
time you can see correct lights for just a split second. But then they immediately
dim out and when you leave and re-enter those areas they stay dimmed.

2marcus

Obviously this is not a brightness issue. No matter what brightness level you use it
won't make appear something which is simply not there (coronas around lights).
That's the reason I provided the screenshots above, so that everyone could see what
I am talking about. :-)

Actions #5

Updated by Klimat13 about 16 years ago

I would like to add that when you enter an area which has this problem for the
first time you can see correct lights for just a split second. But then they
immediately dim out and when you leave and re-enter those areas they stay dimmed.

True. I've caught the right screens to clear things up a bit.
Just compare:
http://f.imagehost.org/0071/RE01.jpg
http://g.imagehost.org/0851/RE02.jpg
So it's definitely not the matter of brightness or something.

Actions #6

Updated by sl1nk3.s about 16 years ago

nicely spotted, didn't noticed that before but it actually show !

Actions #7

Updated by marcus about 16 years ago

  • Status changed from Questionable to Accepted
Actions #9

Updated by sl1nk3.s over 15 years ago

This was fixed by the emulation of CPU EFB Read, they're actually using PEEK_Z to
determine whether the light is on the foreground or not and show the light effect :D
the game looks a bit better overall too.

Actions #10

Updated by oceaneleven over 15 years ago

The problem indeed has been fixed in some areas, but others still remain broken. So
I wouldn't call it fixed. But it's a progress.

Example of fixed lighting:
http://img297.imageshack.us/img297/1271/gbzp081.jpg

Example of still broken lighting (lamp):
http://img34.imageshack.us/img34/766/gbzp082.jpg

screens made with Dolphin ver. 3953

Actions #11

Updated by Anonymous almost 14 years ago

  • Status changed from Accepted to Fixed

Ignore this...Status:Verified was removed, changing to Fixed

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