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Emulator Issues #7803

closed

Sonic Colors no longer loads up HUD

Added by spongecraft1212 about 10 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Sonic Colors

Game ID?
SNCE8P

What's the problem? Describe what went wrong in few words.
The HUD no longer shows.

What did you expect to happen instead?
The HUD should show.

What steps will reproduce the problem?

  1. Open up Dolphin
  2. Start up Sonic Colors
  3. No HUD appears at all. Game startup and movies are fine.

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
I believe these were the versions of Dolphin I had the issues on.
4.0-3764
4.0-3766
4.0-3769
4.0-3903

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
Yeah, older versions work. I believe they were versions released under 4.0-3764.

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)

Windows 7 Home Premium 64-bit SP1
AMD Phenom II X4 810
2047MB NVIDIA GeForce GTX 550 Ti (EVGA)

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Proof that No HUD cheat is OFF - http://puu.sh/cutAu/1bc18a9d9c.jpg
Config files - https://dl.dropboxusercontent.com/u/30851966/zip/Config.7z


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #6914: Sonic Unleashed along with many other games is not showing any 2D graphics.FixedNeoBrainX

Actions
Actions #1

Updated by Fog about 10 years ago

Intended (for now). There is a PR in place which should fix this issue for good IIRC.

Actions #2

Updated by pauldacheez about 10 years ago

  • Status changed from New to Duplicate

This is a longstanding clipping issue that has happened under OpenGL for forever; D3D has just been changed to match that behavior in preparation for a change (that's currently under review) that should fix everything. Hopefully.

Explanation aside, there's already an issue written up for this.

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