Project

General

Profile

Actions

Emulator Issues #8326

closed

Debug builds don't work ("Trying to get the ID of a non-existing MMIO address")

Added by fakedarz over 9 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name? GeckoOS

What's the problem? Describe what went wrong in few words.
When launching GeckoOS HBC using its boot.elf like I always do, I get a message box that says :
"Trying to get the ID of a non-existing MMIO address."
I can choose "yes" or "no", if I choose "yes" the message re-pops infinitely (it seems), if I choose "no" the emulator terminates with SIGTRAP and dumps core (which has no symbols, even though I made a debug build...)

What did you expect to happen instead?
GeckoOS to boot as usual.

What steps will reproduce the problem?

  1. Launch GeckoOS's boot.elf (HBC version)
  2. Enjoy.

Which versions of Dolphin did you test on? 4.0-5799 (debug build)

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
It worked in the previous rev I was using, it was 4.0-5710 I think.

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Arch Linux 64bits
Core i5 2400
AMD radeon 6870

Actions #1

Updated by JosJuice over 9 years ago

Debug builds are broken right now. It should work if you work a release build instead.

Actions #2

Updated by JosJuice over 9 years ago

  • Status changed from New to Accepted

Hm, I thought there was another issue report that this could be merged into... But apparently not. Anyway, this problem has existed for a little while, and it affects all games as far as I know. It has nothing to do with Gecko OS.

Actions #3

Updated by magumagu9 over 9 years ago

I can't reproduce; is there something specific required beyond "a debug build"? (Tested on Windows 8.1.)

Actions #4

Updated by skidau over 9 years ago

Start up a debug build, enable Panic Handlers, start a game (I started up Beyond Good and Evil, GameCube). The error pops up and the MMIO address is: 0xcc00500a

Actions #5

Updated by magumagu9 over 9 years ago

  • Status changed from Accepted to Fix pending
Actions #6

Updated by fakedarz over 9 years ago

My bad, I didn't even take the time to test with another game. Glad it's fixed.

Actions #7

Updated by magumagu9 over 9 years ago

  • Status changed from Fix pending to Fixed
Actions

Also available in: Atom PDF