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Emulator Issues #8433

closed

Super Mario Galaxy, variable framerate with OpenGL

Added by LuismaSP89 about 9 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Super Mario Galaxy

Game ID?
RMGP01

What's the problem? Describe what went wrong in few words.
Variable framerate and "Phantom image" when you look around quickly in 1st person. Only when using OpenGL. "I Tried Direct3d with same settings"

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0-5962

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
No

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)

I7 4790k
8GB RAM
NVIDIA GTX 970

Is there any other relevant information?

Internal resolution 2,5x
Antialias 8 samples
Anisotropic filtering 16x

(Tried various kind of internal resolution, antialias and anisotropic, but only with D3D works properly)

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