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Emulator Issues #8670

closed

Dragon Ball Z Budokai Tenkaichi 3 Battle Bug

Added by thespbgamer over 9 years ago. Updated over 7 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Future
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Dragon Ball Z Budokai Tenkaichi 3

Game ID?
RDSPAF

What's the problem? Describe what went wrong in few words.
Character don't show in battle (but the shadows do).
It happens in OpenGL and DirectX

What did you expect to happen instead?
The characters show during the battles.

What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]
1.Go to Duel
2.Choose 1P vs COM or 1P vs 2P
3.Choose the characters

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
Dolphin 4.0-6743

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
From what i've seen, it works on Dolphin 4.0-6590

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)

Windows 7 Ultimate 64bits
Intel Pentium G3420
NVIDIA GeForce GT 720
4GB RAM DDR3

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

http://i.imgur.com/usyh9vX.png

http://i.imgur.com/usyh9vX.png


Related issues 2 (0 open2 closed)

Has duplicate Emulator - Emulator Issues #8239: Dragon Ball Z Budokai Tenkaichi 3 (characters hided and black area in the top of the window)Duplicate

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Is duplicate of Emulator - Emulator Issues #8512: Spider-Man 2 [GK2E52] Various Graphical Bugs In D3D Since 4.0-4446Fixed

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Actions #1

Updated by JMC4789 over 9 years ago

Can you bisect to the exact build where this behavior started? Also try toggling fast depth.

Actions #2

Updated by thespbgamer over 9 years ago

It started on the version 4.0-6594

Actions #4

Updated by thespbgamer over 9 years ago

If fast depth is unticked in OpenGL it fixes the bug, but it doesn't fix it in DirectX.
But I only tested this in the last version available (4.0-6743 --> https://dolphin-emu.org/download/dev/5ae1c07cd4a06f3738e461785bc364667dfd9129/)

Thanks for the help

Actions #5

Updated by JMC4789 over 9 years ago

Please post a 3 frame fifolog of the issue.

https://wiki.dolphin-emu.org/index.php?title=FifoPlayer

Actions #6

Updated by JMC4789 over 9 years ago

Fixed in OpenGL Fast-Depth here -> https://github.com/dolphin-emu/dolphin/pull/2656

Actions #7

Updated by JMC4789 over 9 years ago

  • Status changed from New to Accepted

This game uses an inverted depth range.

Actions #8

Updated by Armada over 9 years ago

  • Milestone deleted (Current)

Since this issue has been fixed in OGL, I'm going to remove the blocker status. I will fix this problem in D3D after the stable.

Actions #9

Updated by JMC4789 over 9 years ago

  • Milestone set to Future
Actions #10

Updated by JMC4789 over 9 years ago

Issue 8239 has been merged into this issue.

Actions #11

Updated by JMC4789 over 9 years ago

  • Status changed from Accepted to Duplicate

I think this is another case of true inverse depth. Merging into the other issue.

Actions #12

Updated by goldenoptic over 7 years ago

thespbgamer wrote:

If fast depth is unticked in OpenGL it fixes the bug, but it doesn't fix it in DirectX.
But I only tested this in the last version available (4.0-6743 --> https://dolphin-emu.org/download/dev/5ae1c07cd4a06f3738e461785bc364667dfd9129/)

Thanks for the help

This Helped me in Dolphin Version 5 Thanks for the assist

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