Emulator Issues #8670
closedDragon Ball Z Budokai Tenkaichi 3 Battle Bug
0%
Description
Game Name?
Dragon Ball Z Budokai Tenkaichi 3
Game ID?
RDSPAF
What's the problem? Describe what went wrong in few words.
Character don't show in battle (but the shadows do).
It happens in OpenGL and DirectX
What did you expect to happen instead?
The characters show during the battles.
What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]
1.Go to Duel
2.Choose 1P vs COM or 1P vs 2P
3.Choose the characters
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
Dolphin 4.0-6743
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
From what i've seen, it works on Dolphin 4.0-6590
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 7 Ultimate 64bits
Intel Pentium G3420
NVIDIA GeForce GT 720
4GB RAM DDR3
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Updated by JMC4789 over 9 years ago
Can you bisect to the exact build where this behavior started? Also try toggling fast depth.
Updated by JMC4789 over 9 years ago
- Milestone set to Current
Updated by thespbgamer over 9 years ago
If fast depth is unticked in OpenGL it fixes the bug, but it doesn't fix it in DirectX.
But I only tested this in the last version available (4.0-6743 --> https://dolphin-emu.org/download/dev/5ae1c07cd4a06f3738e461785bc364667dfd9129/)
Thanks for the help
Updated by JMC4789 over 9 years ago
Please post a 3 frame fifolog of the issue.
Updated by JMC4789 over 9 years ago
Fixed in OpenGL Fast-Depth here -> https://github.com/dolphin-emu/dolphin/pull/2656
Updated by JMC4789 over 9 years ago
- Status changed from New to Accepted
This game uses an inverted depth range.
Updated by Armada over 9 years ago
- Milestone deleted (
Current)
Since this issue has been fixed in OGL, I'm going to remove the blocker status. I will fix this problem in D3D after the stable.
Updated by JMC4789 over 9 years ago
Issue 8239 has been merged into this issue.
Updated by JMC4789 over 9 years ago
- Status changed from Accepted to Duplicate
I think this is another case of true inverse depth. Merging into the other issue.
Updated by goldenoptic over 7 years ago
thespbgamer wrote:
If fast depth is unticked in OpenGL it fixes the bug, but it doesn't fix it in DirectX.
But I only tested this in the last version available (4.0-6743 --> https://dolphin-emu.org/download/dev/5ae1c07cd4a06f3738e461785bc364667dfd9129/)Thanks for the help
This Helped me in Dolphin Version 5 Thanks for the assist