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Emulator Issues #8708
closedNetplay desyncs quickly and consistently on Linux (Project M game)
Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:
0%
Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
Description
Game Name: Project M (SSBB mod)
The game desyncs within the first match when playing Project M under Linux using the suggested build (6554), making netplay unusable. Windows build does not desync. I have played with 4 different experienced people to make sure it's not because of the opponent. Dolphin config settings were consistent with what other players use, as per http://www.smashladder.com/blogs/view/25js/2015-06-18/project-m-netplay-guide.
I've played netplay with the same ISO before with the old netplay build (652) with no desync issues.
I'm running Archlinux 64 bit, Intel 3570k CPU, NVidia 660 GTX GPU, using the official gamecube adapter + controller with the built in driver support.
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