Project

General

Profile

Actions

Emulator Issues #8753

closed

Light flickering in Pokémon games

Added by theincrediblemastere almost 9 years ago. Updated over 7 years ago.

Status:
Won't fix
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Pokémon XD: Gale of Darkness

Game ID?
GXXE01

What's the problem? Describe what went wrong in few words.
On top of the general lighting issues when models render, found in games such as the GameCube Pokémon games and Custom Robo, this issue manifests itself in a more noticeable way when the camera pans around Pokémon.

What did you expect to happen instead?
The ground not to strobe around Pokémon and trainers when the camera pans.

What steps will reproduce the problem?

  1. From the Main Menu, go to VS Mode
  2. Quick Battle
  3. Battle VS CPU
  4. Eventually, the camera will hit certain angles that make the lighting freak out

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0-6961

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
This has been around for a while.

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 7 x64 (SP1)
nVidia GeForce GTX 760 (Gigabyte GV-N760OC-2GD REV2.0)
Intel Core i7-4770
8GB G.Skill Sniper Low Voltage edition

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

Use of XFB of any kind causes the scene not to render for me.

EFB Copies to RAM causes the whole ground to flash black as opposed to lighting.

Try messing with the Anisotropic Filtering while in scene to see other oddities. Apparently Pokémon had shadows all along! Also, Articuno really accentuates this issue when it renders off camera.

FIFO: http://www.mediafire.com/download/plzun61mmmlqnym/flicker.dff

Considering how big this issue looks on several different games, I was surprised to see that nobody on the forums or even here appeared to mention anything relating to this. It almost makes me suspect that this is a known issue that everyone's just sorta conceded to.

Actions

Also available in: Atom PDF