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Emulator Issues #8808

closed

[RC] DX11::TextureCache Create Texture Failed in TextureCache.ccp at Line 117:Create texture of the texture cache

Added by learndigitalaudio almost 9 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name? resident evil 4 PAL

Game ID? RB4E08

What's the problem? just before the game begins it crashes with the error message in the title of this report

What did you expect to happen instead? not crash

What steps will reproduce the problem?

  1. start game
  2. prompted to save position
  3. it crashes

Which versions of Dolphin did you test on? latest 4.0-7047 in Direct 3d mode

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work? the game worked great 4.0-5555

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU) intel 4600 graphics i7


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #8838: [RC] Failed to create texture at D3DTexture.cpp, line 56: hr = 0x887a0005Duplicate

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Actions #1

Updated by learndigitalaudio almost 9 years ago

Actually i just installed 4.0-5555 to test and it DOES NOT work in that now!! Exact same error.

I am using the same PC that I reformatted. What has changed is that:

  1. when running dolphin first time i got an error and ran "directx_Jun2010_redist" to fix it (as advised, says it just updates the old files doesn't change current ones)

  2. updated the intel drivers (maybe there is a newer version now)

  3. maybe changed something somewhere... any idea?

ARRGHHH!!

Actions #2

Updated by JMC4789 almost 9 years ago

Anyone have any idea what's going on here?

Other games seem to be hitting this too.

Actions #3

Updated by degasus almost 9 years ago

We should change the error message to also report which kind of texture was allocated. Sounds like too many mipmaps, or negative indexes, or by far to big textures, ...

Or raning out of VRAM because of very high IRs.

Actions #4

Updated by learndigitalaudio almost 9 years ago

Any idea why it should now happen on the exact same hardware, and any idea how to fix it? thanks!

Actions #5

Updated by JMC4789 almost 9 years ago

Try lowering the internal resolution and seeing if it happens?

Actions #6

Updated by learndigitalaudio almost 9 years ago

Afraid it crashes with the exact same error even when I select native 1x resolution :(

Seeing how it worked perfectly before on the exact same hardware I must have something setup differently with my drivers or windows 7 install! here is some hardware info from cpu-z in case it helps anyone:

Graphics

Number of adapters 1

Graphic APIs

API Intel I/O

Display Adapters

Display adapter 0
Display name \.\DISPLAY1
Name Intel(R) HD Graphics 4600
Board Manufacturer ASUSTeK Computer Inc.
Technology 22 nm
Memory size 1024 MB
PCI device bus 0 (0x0), device 2 (0x2), function 0 (0x0)
Vendor ID 0x8086 (0x1043)
Model ID 0x0412 (0x8534)
Performance Level 0
Core clock 599.9 MHz

Win32_VideoController AdapterRAM = 0x40000000 (1073741824)
Win32_VideoController DriverVersion = 10.18.14.4170
Win32_VideoController DriverDate = 03/16/2015

Software

Windows Version Microsoft Windows 7 (6.1) Ultimate Edition 64-bit Service Pack 1 (Build 7601)
DirectX Version 11.0

Actions #7

Updated by JMC4789 almost 9 years ago

  • Status changed from New to Accepted
Actions #8

Updated by JMC4789 almost 9 years ago

Issue 8838 has been merged into this issue.

Actions #9

Updated by Armada almost 9 years ago

Are you sure you're running the latest version? The texture should've been created at line 173, not line 117.

Actions #10

Updated by learndigitalaudio almost 9 years ago

Yes, i am definately using the latest RC version. I ran it again, straight after pressing NEW GAME i get the same thing but this time LINE 110.

Here are screen dumps of the crash and settings at time of crash:

http://www.learndigitalaudio.com/wp-content/uploads/2015/08/dolphincrash.png

Actions #11

Updated by learndigitalaudio almost 9 years ago

Good news, I updated my Intel drivers to the latest version win64_153623 07_27_2015 and the problem has gone away!

Actions #12

Updated by Armada almost 9 years ago

  • Status changed from Accepted to Invalid
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