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Emulator Issues #8817

closed

Disney Pixar Cars (GC) update ini Skip EFB Access from Cpu in D3D backend

Added by MochammadAditya354 almost 9 years ago.

Status:
Won't fix
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Cars

Game ID?
GKJE78

What's the problem? Describe what went wrong in few words.
it slowdown without Skip EFB Access from Cpu in D3D

What did you expect to happen instead?
update ini game

What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]
1.play game
2.race game
3.slowdown

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0-7082

Actions #1

Updated by MayImilae almost 9 years ago

  • Status changed from New to Questionable

GameINI changes are generally done to fix problems, and not to improve performance. The slowdown would have to be extremely significant on high performance systems, and enabling the option couldn't remove effects for it to be enabled by default. We'll see what testing shows.

Actions #2

Updated by MochammadAditya354 almost 9 years ago

yes this is the case , if during the race there will be a slowdown , but in OpenGL no matter why ?

Actions #3

Updated by kostamarino almost 9 years ago

It is the lens flare effect of the sun that is demanding and causing it with d3d, opengl makes more efficient use of EFB Access from Cpu but the change was never ported to d3d. Since opengl works fine i am against disabling it.

Actions #4

Updated by kostamarino almost 9 years ago

  • Status changed from Questionable to Won't fix
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