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Emulator Issues #8867

closed

Random 0 FPS while using turbo (detected on Zelda: OoT)

Added by fanpiorrro33 almost 9 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
The Legend of Zelda: Ocarina of Time NTSC-J

Game ID?
NACJ(01)

What's the problem? Describe what went wrong in few words.
When I use turbo to go through the opening cutscene and mash A and B, after 30-40 seconds, the game hangs and just won't resume, while staying at 0 FPS and 60 VPS.

What did you expect to happen instead?
Is this question mandatory? -_-'

What steps will reproduce the problem?

  1. Start a new game
  2. Try to get through the opening cutscene
  3. Crash.

Which versions of Dolphin did you test on?
4.0-7209

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
Also tried on 4.0-4877

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 10 (might be the cause of the problem)
i7-4790
16 GB DDR3
NVIDIA Geforce GTX 750 Ti OC 2GB (ASUS)

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Nope, except the fact that I tried with JIT/JITIL same problem, I think it's also happening with Zelda: TP (GCN) though I'm not sure.

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