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Emulator Issues #8876

closed

Dolphin crashes when emulation ends if D3D is enabled through per-game .ini config while OpenGL is your default renderer

Added by chronologicallyconfused over 9 years ago. Updated about 7 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Current
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-4171

Description

Game Name?
any game

Game ID?
n/a

What's the problem? Describe what went wrong in few words.
Dolphin crashes (Dolphin.exe has stopped working...)

What did you expect to happen instead?
Dolphin should stop the emulation as normal

What steps will reproduce the problem?

  1. make sure you have "OpenGL" as the renderer in the Graphics menu
  2. add "[Core] GFXBackend = D3D" to the game's .ini config
  3. start any game
  4. press ESC and stop emulation, Dolphin should crash

Which versions of Dolphin did you test on?
4.0-7320

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
no

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
i7-2600k, GTX 970, Windows 10 Pro, 8GB DDR3 RAM, running from an SSD, latest NVIDIA drivers

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
no

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