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Emulator Issues #8883

closed

Super Mario Sunshine PerfQueriesEnable = True affects subtitles

Added by Filipianosol over 8 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

[READ THIS: https://forums.dolphin-emu.org/showthread.php?pid=276132 <<<
Your answers are there!]
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Game Name?
Super Mario Sunshine

Game ID?
GMSP01

What's the problem? Describe what went wrong in few words.
The game's fps reduces by half in 5.0-rc-17 on both backends and by ~20% on 4.0-7345's OGL when subtitles appear if the ini option PerfQueriesEnable boolean value is true in video settings.

What did you expect to happen instead?
I expected the cinematic to stay full speed just like it does in the American version of the game

What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]
1.Change backend to OpenGL or Software if it's Direct3D
2.Open your PAL Super Mario Sunshine
3.Change Subtitles to ON if they are off
4.Wait for the intro's first dialogue and look at game speed drop

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
Dolphin 5.0-rc-17 and 4.0-7345.

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
Dolphin 3.5-1779

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 10 64-bit, i5-4690K @ 3.50GHz, GTX 650, 8GB RAM

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
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link here. Use imgur.com for images and pastie.org for logs. Monitor the
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Actions #1

Updated by JMC4789 over 8 years ago

  • Status changed from New to Invalid

Perfqueries is required for parts of the game. If it's extremely demanding, there isn't anything we can do about it. Sorry.

As a note, the older build that you suggested doesn't have perf queries, meaning a star doesn't work at all.

If you have further concerns or truly think that this is a bug, make the bug report centering around perf queries needing optimization or something. Even then, I don't know that there's anything we can do (I think we just use perfqueries as a feature of OpenGL in the OGL backend...)

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