Emulator Issues #9076
closedResident Evil 4 Wii Edition - Graphical bugs with water effects.
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Description
Game Name?
[Resident Evil 4 Wii Edition]
Game ID? (right click the game in the game list, properties, info tab)
[RB4E08]
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
[9b08d1ea33ac051e9fb09bf753005ab8]
What's the problem? Describe what went wrong.
[When changing internal resolution or Turning on Anti Aliasing while ingame the water effects get broken. Also enabling "Store EFB Copies to Texture Only" will darken the waters ingame.]
What steps will reproduce the problem?
[The earliest possible occasion to see this is right after you have started a new game and skipped all the cutscenes. Turn away from the car and move towards the bridge. Under that bridge you will be able to see a river flowing. If you change internal resolution or enable anti aliasing you will witness the water to show seperated segments. Once you have changed one of the two mentioned enhancements you won't be able to "unbreak" the water effect. You would need to shut down and restart the game. The water is also darker than it should be. Disabling "Store EFB Copies to Texture Only" will prove that. ]
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
[4.0-8135. These issues can be witnessed ever since. However in older versions in which it was possible to either disable EFB or to choose to be copied to texture or to RAM the water darkens only when ticking the box to disable EFB completely.]
What are your PC specifications? (CPU, GPU, Operating System, more)
[CPU: AMD Phenom II X4 965 @ 3.7GHz
GPU: NVIDIA GeForce GTX 660
OS: Windows 7 x64 Ultimate
RAM: 4 GB]
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
[Anything else here]
Updated by JMC4789 about 9 years ago
- Status changed from New to Working as intended
Yes, changing settings that the game requires can break things.
Store EFB Copies to Texture is not perfect, so it's not exactly surprising that the water isn't perfect within it.
Losing EFB Copy data when changing internal resolutions isn't surprising either, there are other games that do this. The EFB Copy Separation PR will probably fix this, but, regardless, a lot of these settings can cause issues when changed midgame. I highly recommend not touching them if possible.