Emulator Issues #9107
closedMajor antialiasing bug in D3D (not OpenGL)
0%
Description
Game Name?
-(all/universal), tested in F-Zero
Game ID? (right click the game in the game list, properties, info tab)
-GFZE01
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
-b3e4932731c63b98f0617e6764cc364d
What's the problem? Describe what went wrong.
-horrendous staircasing effect present whenever AA is activated in D3D
What steps will reproduce the problem?
-turn on AA in D3D (MSAA or SSAA)
-make sure XFB is on
-play a game
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
-all recent versions (100+)
-XFB off avoids the problem but causes others
What are your PC specifications? (CPU, GPU, Operating System, more)
-i7-980x, GTX970, Win10, latest drivers
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
-going back ~18-24 months MSAA used to work, were changes made to the XFB?
Files
Updated by JMC4789 over 9 years ago
Don't we already have an issue on this? I think it had the same wording even.
Updated by fla56 over 9 years ago
JMC4789 wrote:
Don't we already have an issue on this? I think it had the same wording even.
Yes. By me! –I can no longer find old report anymore so thought it lost –sorry if this was the wrong way to do it but with all the work on AA just now I thought it a good time to bring it up.
DF
Updated by fla56 over 9 years ago
JMC4789 wrote:
Don't we already have an issue on this? I think it had the same wording even.
Actually I take that back -it's down as closed/fixed but it isn't...
https://bugs.dolphin-emu.org/issues/7942
"That is a new regression unrelated to the bug discussed here, please create a new issue report for it."
Updated by Fremis over 9 years ago
- File GZLP01-1.png GZLP01-1.png added
- File GZLP01-2.png GZLP01-2.png added
I don't know if it is related to the same problem, but I noticed that in Wind Maker D3D causes aliasing on distant objects while OGL does not. Just look at my screenshots - effects and house have noticable aliasing in D3D (4x SSAA used in both backends).
Updated by JMC4789 over 9 years ago
- Status changed from New to Accepted
I'll take your word on it because the last issue was valid + screenshot proof.
Updated by fla56 about 9 years ago
JMC4789 wrote:
I'll take your word on it because the last issue was valid + screenshot proof.
bug seems not to occur in the experimental DX12 build here:
https://forums.dolphin-emu.org/Thread-unofficial-dolphin-dx12-backend
is this any help?
Updated by JosJuice about 9 years ago
This should be fixed by 4.0-8462. Can anyone confirm that?
The link to 4.0-8462 is https://dolphin-emu.org/download/dev/294bb753164b58eb0a1e9317eaf05ce3d5bb0209/, but that download isn't available for Windows. The closest available build is https://dolphin-emu.org/download/dev/8843760ad72fa19d72c53607f27313c88ab864a1/
Updated by fla56 about 9 years ago
JosJuice wrote:
This should be fixed by 4.0-8462. Can anyone confirm that?
The link to 4.0-8462 is https://dolphin-emu.org/download/dev/294bb753164b58eb0a1e9317eaf05ce3d5bb0209/, but that download isn't available for Windows. The closest available build is https://dolphin-emu.org/download/dev/8843760ad72fa19d72c53607f27313c88ab864a1/
Yep! 4.0-8534 tested, can confirm fixed!