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Emulator Issues #9140

closed

Collision Issues in New Super Mario Bros. Wii (Android Issue)

Added by oOSuperMarioOo about 9 years ago. Updated almost 9 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
Android
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Although this wouldn't occur on PC, New Super Mario Bros. Wii will crash at certain points in the game due to collision issues on Android (https://www.youtube.com/watch?v=RQOrbxGOngg&list=PLw1sMD7aQ1fwi71fds3ZCAU54E53PqW_0&index=10). This issue also occurs on Newer Super Mario Bros. Wii when you walk up a slope in World 1-2 (https://www.youtube.com/watch?v=O5YQ2bgoEkc). I would assume that the collision issue would be because of fmul not being added to Dolphin Emulator for Android.

Actions #1

Updated by JosJuice about 9 years ago

  • Operating system Android added
  • Operating system deleted (N/A)
Actions #2

Updated by Sonicadvance1 almost 9 years ago

  • Status changed from New to Fixed

Can't reproduce, most likely fixed by the merging of more accurate single floats.

Actions #3

Updated by oOSuperMarioOo almost 9 years ago

I tried out 4.0-8565 and the implementation of FPRF and single precision fixed both F-Zero GX (and other games that require FPRF) and New Super Mario Bros. Wii.

By the way, could you add an option in "Hacks" for Dolphin Emulator on Android that allows you to disable FPRF for games that don't need it and vice versa for games that do need it (F-Zero GX) as well as disabling bounding box?

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