Emulator Issues #9282
closedGenerate a core OpenGL context with EGL
0%
Description
Currently with our EGL GLInterface we generate a compatibility profile for desktop OpenGL.
This has never been an issue since I'm the only one that ever really uses EGL and since I use the Nvidia proprietary driver then it doesn't matter.
But if we want mesa users to start taking advantage of this interface, we need to generate a core context instead of a compatibility context just like in GLX.
Game Name?
[Put Game Name here]
Game ID? (right click the game in the game list, properties, info tab)
[Put Game ID here]
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
[Put MD5 Hash here]
What's the problem? Describe what went wrong.
[Description here]
What steps will reproduce the problem?
[Reproduction steps here]
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
[Versions here]
What are your PC specifications? (CPU, GPU, Operating System, more)
[PC specs here]
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
[Anything else here]
Updated by Sonicadvance1 over 8 years ago
- Subject changed from Generate a core OpenGL context with EGL [Short description of your bug here (~10 words)] to Generate a core OpenGL context with EGL
Updated by Fog about 7 years ago
- Status changed from Accepted to Fixed
- Fixed in set to 4.0-8833