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Emulator Issues #9294

closed

TAS input randomly breaks for Wiimote input

Added by Lioncash over 8 years ago. Updated about 5 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
Yes
Relates to usability:
Yes
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

This was brought to my attention by malleo on Twitter.

To make this easier to observe, enable input display (enabled through Movie → Input Display in the menu bar).

Depending on the game, Wiimote TAS input will signify all buttons as being pressed, even though they actually aren't in the input dialog box.
For example, the warning screen for the Wiimote on Kirby's Dreamland Collection will function correctly and show no buttons as being pressed.
However, when you boot up Mario Kart Wii, on the other hand, it signifies all buttons being pressed.

To clarify, this doesn't only occur on the warning screens. This can persist through the whole time the game is being executed.

TL;DR:

This shouldn't happen.

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