Emulator Issues #9306
closed(OpenGL) MP1 Scan Visor is broken again
0%
Description
Game Name?
Metroid Prime
Game ID? (right click the game in the game list, properties, info tab)
GM8E01
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
eeacd0ced8e2bae491eca14f141a4b7c
What's the problem? Describe what went wrong.
The Scan Visor in Metroid Prime is broken again, with the crosshairs extending beyond the box, even with fast depth and an OpenGL 4.5-capable GPU.
What steps will reproduce the problem?
- Start Metroid Prime
- Switch to the Scan Visor
- Let the visor focus on a scannable object so the crosshairs appear. They will extend beyond the zoomed-in box.
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
4.0-6341(works), 4.0-6469(works), 4.0-6537(works), 4.0-6594(works), 4.0-6599(works), 4.0-6604(broken), 4.0-6665(broken), 4.0-6881(broken), 4.0-7099(broken), 4.0-7361(broken), 4.0-7561(broken), 4.0-7747(broken), 4.0-7952(broken), 4.0-8178(broken), 4.0-8335(broken), 4.0-8435(broken), 4.0-8520(broken), 4.0-8581(broken), 4.0-8664(broken), 4.0-8691(broken), 4.0-8696(broken), 4.0-8706(broken), 4.0-8715(broken), 4.0-8790(broken), 4.0-8818(broken)
Anything between 4.0-6341 and 4.0-6599 works; 4.0-6604 looks to be the guilty party.
What are your PC specifications? (CPU, GPU, Operating System, more)
OS: Windows 8.1 x64
CPU: Intel Core i7-4770k @4.4Ghz
GPU: Nvidia GeForce GTX 970, Windows driver version 361.43
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)