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Emulator Issues #9475

closed

Exclusive Fullscreen decreases performance with a texture pack

Added by DrHouse64 about 8 years ago. Updated about 8 years ago.

Status:
Won't fix
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Super Smash Bros Brawl / Project M

Game ID? (right click the game in the game list, properties, info tab)

RSBE01 / RSBEPM

What's the problem? Describe what went wrong.

When using a texture pack, exclusive fullscreen have a bigger performance impact than borderless. It's supposed to be the opposite.
It's more obvious with DX11, but also impacts OGL.

What steps will reproduce the problem?

  • Play the game before to avoid shader compilation stuttering
  • Pick this pack https://forums.dolphin-emu.org/Thread-super-smash-bros-hd-retexture-project-v4-0-3-august-2015
  • Check "Fullscreen", "V-Sync", "Load custom textures" and "Prefetch custom textures". Uncheck "Borderless fullscreen".
  • Play.
  • It depends on what enhancements and what GPU you have, but you can note stuttering on every new texture scenario and slowdown on the character select screen. If not, put more enhancements. SSAA works well on this one. Also, if you begin a battle, a huge durable slowdown can occur. For some reasons, sometimes, switching between windowed and fullscreen fix it.
  • Close the game. Go to the Graphics Panel and check "Borderless Fullscreen".
  • Play. Everything is way smoother now.

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

Tested on 7840 and 9102

What are your PC specifications? (CPU, GPU, Operating System, more)

Windows 8.1
Intel i5 4670K
GTX 770 2 Go
8 Go RAM

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