Project

General

Profile

Actions

Emulator Issues #9524

closed

Action Replay code database: Issue with the AR Max ID line

Added by Korados over 8 years ago. Updated 8 months ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What's the problem? Describe what went wrong.

There's an issue with the Action Replay code database which is integrated in Dolphin's ini files. All AR codes have a "head line" which is the AR Max ID line.
The original Action Replay software needs it, but Dolphin doesn't.
On most games it doesn't do any harm but there are some games which crash or behave incorrectly as long as the line is in.
When you enter an AR code into Dolphin, the ID line is automatically deleted. However, they are still present in some of the default ini files.
Therefore, I think that the ini files that still have the ID lines should be updated.

I tested it with the NTSC and PAL versions of a game. I experienced this issue with the following games:

Super Mario Sunshine [GMSE01] and [GMSP01]
Pikmin 2 [GPVE01] and [GPVP01]
The Legend of Zelda: Four Swords Adventures [G4SE01] and [G4SP01]
Star Fox Adventures [GSAE01] and [GSAP01]
Mario Kart: Double Dash [GM4E01] and [GM4P01]

Actions #1

Updated by Billiard26 8 months ago

Do you have an example of this "AR Max ID line"?
Or can you list a specific code in our game-inis that demonstrates this problem?

I'm not seeing anything in our action replay handling that removes such a thing.

Are you talking about "master" codes?

Actions #2

Updated by Korados 8 months ago

This issue is eight years old and has been resolved. This thread never was never updated but Dolphin's database doesn't contain the AR Max ID lines anymore, they were all deleted.

Actions #3

Updated by Billiard26 8 months ago

  • Status changed from New to Fixed
Actions

Also available in: Atom PDF